Patch up Matrix.Event.RoomAvatar
* Require an empty state key
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@ -47,10 +47,20 @@ public class Matrix.Event.RoomAvatar : Matrix.Event.State {
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from_json(Json.Node json_data)
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throws Matrix.Error
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{
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var content_root = json_data.get_object()
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.get_member("content").get_object();
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var root = json_data.get_object();
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var content_root = root.get_member("content").get_object();
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Json.Node? node;
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if (Config.DEBUG) {
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if ((node = root.get_member("state_key")) != null) {
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var sk = node.get_string();
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if (sk != "") {
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warning("state_key of a m.room.avatar event is non-empty");
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}
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}
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}
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if ((node = content_root.get_member("url")) != null) {
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_url = node.get_string();
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} else {
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@ -131,8 +141,13 @@ public class Matrix.Event.RoomAvatar : Matrix.Event.State {
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"Won't generate a m.room.avatar event without url");
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}
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var content_root = json_data.get_object()
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.get_member("content").get_object();
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var root = json_data.get_object();
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var content_root = root.get_member("content").get_object();
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if (_state_key != "") {
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throw new Matrix.Error.INCOMPLETE(
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"Won't generate a m.room.avatar event with a non-empty state_key");
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}
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content_root.set_string_member("url", _url);
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