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247 lines
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<title>MatrixEventRoomMessage: Matrix-0.0 Reference Manual</title>
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<a href="#Matrix-0.0-MatrixEventRoomMessage.description" class="shortcut">Description</a></span>
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<a name="Matrix-0.0-MatrixEventRoomMessage"></a><div class="titlepage"></div>
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<div class="refnamediv"><table width="100%"><tr>
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<td valign="top">
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<h2><span class="refentrytitle"><a name="Matrix-0.0-MatrixEventRoomMessage.top_of_page"></a>MatrixEventRoomMessage</span></h2>
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<p>MatrixEventRoomMessage — Class to hold an m.room.message event</p>
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<td class="gallery_image" valign="top" align="right"></td>
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</tr></table></div>
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<div class="refsect1">
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<a name="Matrix-0.0-MatrixEventRoomMessage.functions"></a><h2>Functions</h2>
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<div class="informaltable"><table width="100%" border="0">
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<td class="define_keyword">#define</td>
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<td class="function_name"><a class="link" href="Matrix-0.0-MatrixEventRoomMessage.html#MATRIX-EVENT-TYPE-ROOM-MESSAGE:CAPS" title="MATRIX_EVENT_TYPE_ROOM_MESSAGE">MATRIX_EVENT_TYPE_ROOM_MESSAGE</a></td>
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<td class="function_type">
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<a class="link" href="Matrix-0.0-MatrixEventRoomMessage.html#MatrixEventRoomMessage" title="struct MatrixEventRoomMessage"><span class="returnvalue">MatrixEventRoomMessage</span></a> *
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<td class="function_name">
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<a class="link" href="Matrix-0.0-MatrixEventRoomMessage.html#matrix-event-room-message-new" title="matrix_event_room_message_new ()">matrix_event_room_message_new</a> <span class="c_punctuation">()</span>
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<a class="link" href="Matrix-0.0-MatrixMessageBase.html#MatrixMessageBase" title="struct MatrixMessageBase"><span class="returnvalue">MatrixMessageBase</span></a> *
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<td class="function_name">
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<a class="link" href="Matrix-0.0-MatrixEventRoomMessage.html#matrix-event-room-message-get-message" title="matrix_event_room_message_get_message ()">matrix_event_room_message_get_message</a> <span class="c_punctuation">()</span>
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<span class="returnvalue">void</span>
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<td class="function_name">
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<a class="link" href="Matrix-0.0-MatrixEventRoomMessage.html#matrix-event-room-message-set-message" title="matrix_event_room_message_set_message ()">matrix_event_room_message_set_message</a> <span class="c_punctuation">()</span>
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<a href="../json-glib/json-glib-JSON-Node.html#JsonNode"><span class="returnvalue">JsonNode</span></a> *
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<td class="function_name">
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<a class="link" href="Matrix-0.0-MatrixEventRoomMessage.html#matrix-event-room-message-get-fallback-content" title="matrix_event_room_message_get_fallback_content ()">matrix_event_room_message_get_fallback_content</a> <span class="c_punctuation">()</span>
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<div class="refsect1">
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<a name="Matrix-0.0-MatrixEventRoomMessage.other"></a><h2>Types and Values</h2>
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<div class="informaltable"><table width="100%" border="0">
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<col width="150px" class="name">
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<td class="datatype_keyword">struct</td>
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<td class="function_name"><a class="link" href="Matrix-0.0-MatrixEventRoomMessage.html#MatrixEventRoomMessage" title="struct MatrixEventRoomMessage">MatrixEventRoomMessage</a></td>
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<td class="datatype_keyword">struct</td>
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<td class="function_name"><a class="link" href="Matrix-0.0-MatrixEventRoomMessage.html#MatrixEventRoomMessageClass" title="struct MatrixEventRoomMessageClass">MatrixEventRoomMessageClass</a></td>
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<div class="refsect1">
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<a name="Matrix-0.0-MatrixEventRoomMessage.description"></a><h2>Description</h2>
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<p>This event is used when sending messages in a room. Messages are not limited to be text. The `msgtype` key outlines the type of message, e.g. text, audio, image, video, etc. The `body` key is text and MUST be used with every kind of `msgtype` as a fallback mechanism for when a client cannot render a message. This allows clients to display *something* even if it is just plain text.</p>
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</div>
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<div class="refsect1">
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<a name="Matrix-0.0-MatrixEventRoomMessage.functions_details"></a><h2>Functions</h2>
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<div class="refsect2">
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<a name="MATRIX-EVENT-TYPE-ROOM-MESSAGE:CAPS"></a><h3>MATRIX_EVENT_TYPE_ROOM_MESSAGE</h3>
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<pre class="programlisting">#define MATRIX_EVENT_TYPE_ROOM_MESSAGE (matrix_event_room_message_get_type ())
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</pre>
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<p>The type for <a class="link" href="Matrix-0.0-MatrixEventRoomMessage.html#MatrixEventRoomMessage" title="struct MatrixEventRoomMessage"><span class="type">MatrixEventRoomMessage</span></a>.</p>
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<hr>
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<div class="refsect2">
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<a name="matrix-event-room-message-new"></a><h3>matrix_event_room_message_new ()</h3>
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<pre class="programlisting"><a class="link" href="Matrix-0.0-MatrixEventRoomMessage.html#MatrixEventRoomMessage" title="struct MatrixEventRoomMessage"><span class="returnvalue">MatrixEventRoomMessage</span></a> *
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matrix_event_room_message_new (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
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</div>
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<hr>
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<div class="refsect2">
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<a name="matrix-event-room-message-get-message"></a><h3>matrix_event_room_message_get_message ()</h3>
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<pre class="programlisting"><a class="link" href="Matrix-0.0-MatrixMessageBase.html#MatrixMessageBase" title="struct MatrixMessageBase"><span class="returnvalue">MatrixMessageBase</span></a> *
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matrix_event_room_message_get_message (<em class="parameter"><code><a class="link" href="Matrix-0.0-MatrixEventRoomMessage.html#MatrixEventRoomMessage" title="struct MatrixEventRoomMessage"><span class="type">MatrixEventRoomMessage</span></a> *self</code></em>);</pre>
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<p>Get and return the current value of the <span class="type">"message"</span> property.</p>
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<p>The message as a Matrix.Message object.</p>
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<div class="refsect3">
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<a name="id-1.2.42.6.4.6"></a><h4>Parameters</h4>
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<div class="informaltable"><table width="100%" border="0">
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<colgroup>
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<col width="150px" class="parameters_name">
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<col class="parameters_description">
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<col width="200px" class="parameters_annotations">
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</colgroup>
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<tbody><tr>
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<td class="parameter_name"><p>self</p></td>
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<td class="parameter_description"><p>the <a class="link" href="Matrix-0.0-MatrixEventRoomMessage.html#MatrixEventRoomMessage" title="struct MatrixEventRoomMessage"><span class="type">MatrixEventRoomMessage</span></a> instance to query</p></td>
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<td class="parameter_annotations"> </td>
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</tr></tbody>
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</table></div>
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</div>
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<div class="refsect3">
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<a name="id-1.2.42.6.4.7"></a><h4>Returns</h4>
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<p> the value of the <span class="type">"message"</span> property</p>
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</div>
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</div>
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<hr>
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<div class="refsect2">
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<a name="matrix-event-room-message-set-message"></a><h3>matrix_event_room_message_set_message ()</h3>
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<pre class="programlisting"><span class="returnvalue">void</span>
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matrix_event_room_message_set_message (<em class="parameter"><code><a class="link" href="Matrix-0.0-MatrixEventRoomMessage.html#MatrixEventRoomMessage" title="struct MatrixEventRoomMessage"><span class="type">MatrixEventRoomMessage</span></a> *self</code></em>,
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<em class="parameter"><code><a class="link" href="Matrix-0.0-MatrixMessageBase.html#MatrixMessageBase" title="struct MatrixMessageBase"><span class="type">MatrixMessageBase</span></a> *value</code></em>);</pre>
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<p>Set the value of the <span class="type">"message"</span> property to <em class="parameter"><code>value</code></em>
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.</p>
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<p>The message as a Matrix.Message object.</p>
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<div class="refsect3">
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<a name="id-1.2.42.6.5.6"></a><h4>Parameters</h4>
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<div class="informaltable"><table width="100%" border="0">
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<colgroup>
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<col width="150px" class="parameters_name">
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<col class="parameters_description">
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<col width="200px" class="parameters_annotations">
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</colgroup>
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<td class="parameter_name"><p>self</p></td>
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<td class="parameter_description"><p>the <a class="link" href="Matrix-0.0-MatrixEventRoomMessage.html#MatrixEventRoomMessage" title="struct MatrixEventRoomMessage"><span class="type">MatrixEventRoomMessage</span></a> instance to modify</p></td>
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<td class="parameter_annotations"> </td>
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<td class="parameter_name"><p>value</p></td>
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<td class="parameter_description"><p>the new value of the <span class="type">"message"</span> property</p></td>
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<td class="parameter_annotations"> </td>
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</tr>
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</table></div>
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<hr>
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<div class="refsect2">
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<a name="matrix-event-room-message-get-fallback-content"></a><h3>matrix_event_room_message_get_fallback_content ()</h3>
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<pre class="programlisting"><a href="../json-glib/json-glib-JSON-Node.html#JsonNode"><span class="returnvalue">JsonNode</span></a> *
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matrix_event_room_message_get_fallback_content
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(<em class="parameter"><code><a class="link" href="Matrix-0.0-MatrixEventRoomMessage.html#MatrixEventRoomMessage" title="struct MatrixEventRoomMessage"><span class="type">MatrixEventRoomMessage</span></a> *self</code></em>);</pre>
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<p>Get and return the current value of the <span class="type">"fallback-content"</span> property.</p>
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<p>The message as a JSON object. This gets set by Matrix.Message.Base.new_from_json if no handler is installed for the given message type.</p>
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<div class="refsect3">
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<a name="id-1.2.42.6.6.6"></a><h4>Parameters</h4>
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<div class="informaltable"><table width="100%" border="0">
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<colgroup>
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<td class="parameter_name"><p>self</p></td>
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<td class="parameter_description"><p>the <a class="link" href="Matrix-0.0-MatrixEventRoomMessage.html#MatrixEventRoomMessage" title="struct MatrixEventRoomMessage"><span class="type">MatrixEventRoomMessage</span></a> instance to query</p></td>
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<td class="parameter_annotations"> </td>
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</tr></tbody>
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</table></div>
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</div>
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<div class="refsect3">
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<a name="id-1.2.42.6.6.7"></a><h4>Returns</h4>
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<p> the value of the <span class="type">"fallback-content"</span> property</p>
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</div>
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</div>
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</div>
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<div class="refsect1">
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<a name="Matrix-0.0-MatrixEventRoomMessage.other_details"></a><h2>Types and Values</h2>
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<div class="refsect2">
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<a name="MatrixEventRoomMessage"></a><h3>struct MatrixEventRoomMessage</h3>
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<pre class="programlisting">struct MatrixEventRoomMessage {
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MatrixEventRoom parent_instance;
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MatrixEventRoomMessagePrivate * priv;
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};
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</pre>
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<p>Class to hold an m.room.message event</p>
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<p>This event is used when sending messages in a room. Messages are not limited to be text. The `msgtype` key outlines the type of message, e.g. text, audio, image, video, etc. The `body` key is text and MUST be used with every kind of `msgtype` as a fallback mechanism for when a client cannot render a message. This allows clients to display *something* even if it is just plain text.</p>
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</div>
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<hr>
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<div class="refsect2">
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<a name="MatrixEventRoomMessageClass"></a><h3>struct MatrixEventRoomMessageClass</h3>
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<pre class="programlisting">struct MatrixEventRoomMessageClass {
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MatrixEventRoomClass parent_class;
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};
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</pre>
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<p>The class structure for <a class="link" href="Matrix-0.0-MatrixEventRoomMessage.html#MATRIX-EVENT-TYPE-ROOM-MESSAGE:CAPS" title="MATRIX_EVENT_TYPE_ROOM_MESSAGE"><code class="literal">MATRIX_EVENT_TYPE_ROOM_MESSAGE</code></a>. All the fields in this structure are private and should never be accessed directly.</p>
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<div class="refsect3">
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<a name="id-1.2.42.7.3.5"></a><h4>Members</h4>
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<td class="struct_member_name"><p><a class="link" href="Matrix-0.0-MatrixEventRoom.html#MatrixEventRoomClass" title="struct MatrixEventRoomClass"><span class="type">MatrixEventRoomClass</span></a> <em class="structfield"><code><a name="MatrixEventRoomMessageClass.parent-class"></a>parent_class</code></em>;</p></td>
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<td class="struct_member_description"><p>the parent class structure</p></td>
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<td class="struct_member_annotations"> </td>
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