Use the same function when stripping with a chisel or an axe
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@@ -79,6 +79,24 @@ function stripped_tree.register_trunk(mod_name, trunk_names)
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for _, name in ipairs(trunk_names) do stripped_tree.register_strippable_trunk(mod_name .. ":" .. name) end
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end
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function stripped_tree.maybe_strip_trunk(pos, player, tool, wear)
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local player_name = player:get_player_name()
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if core.is_protected(pos, player_name) then
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core.record_protection_violation(pos, player_name)
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return
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end
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wear = wear and tonumber(wear)
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if stripped_tree.has_stripped(pos) then
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stripped_tree.swap_node(pos, player, nil, tool)
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if not core.is_creative_enabled(player_name) and wear and wear ~= 0 then tool:add_wear(wear) end
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end
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end
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-- Function to override axes
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if stripped_tree.enable_chisel ~= true then
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function stripped_tree.register_axes(mod_n, axe_types)
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@@ -89,16 +107,9 @@ if stripped_tree.enable_chisel ~= true then
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if pointed_thing.type ~= "node" then return end
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local pos = pointed_thing.under
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local pname = user:get_player_name()
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if core.is_protected(pos, pname) then
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core.record_protection_violation(pos, pname)
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return
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end
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if stripped_tree.has_stripped(pos) then
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stripped_tree.swap_node(pos, user, itemstack)
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end
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-- TODO: Add wear to the axe, but it should depend on the material maybe?
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stripped_tree.maybe_strip_trunk(pos, user, itemstack)
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end,
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}
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)
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