Rename the creative_mode parameter of swap_node to avoid global shadowing
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@@ -16,14 +16,14 @@ stripped_tree.has_stripped = function(pos)
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end
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-- Function to swap nodes
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stripped_tree.swap_node = function(pos, user, creative_mode)
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stripped_tree.swap_node = function(pos, user, in_creative_mode)
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local old_node = minetest.get_node(pos)
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local stripped = mod_name .. ":" .. "stripped_" .. node_name
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minetest.swap_node(pos, {name = stripped, param2 = old_node.param2})
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-- itemstack:add_wear(65535 / 299) this is not useful at moment.
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if not creative_mode then
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if not in_creative_mode then
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local inv = user:get_inventory()
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-- If the player has room in their inventory for a bark, give them one; otherwise, drop the bark to the ground.
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