181 lines
5.0 KiB
C++
181 lines
5.0 KiB
C++
// -*- mode: c++ -*-
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// Copyright 2016-2022 Keyboardio, inc. <jesse@keyboard.io>
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// See "LICENSE" for license details
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#ifndef BUILD_INFORMATION
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#define BUILD_INFORMATION "locally built on " __DATE__ " at " __TIME__
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#endif
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#include "Kaleidoscope.h"
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#include "Kaleidoscope-EEPROM-Settings.h"
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#include "Kaleidoscope-EEPROM-Keymap.h"
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#include "Kaleidoscope-FocusSerial.h"
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#include "Kaleidoscope-MouseKeys.h"
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#include "Kaleidoscope-Macros.h"
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#include "Kaleidoscope-LEDControl.h"
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#include "Kaleidoscope-LEDEffect-BootGreeting.h"
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#include "Kaleidoscope-LEDEffect-Rainbow.h"
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#include "Kaleidoscope-LED-Stalker.h"
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#include "Kaleidoscope-LED-Palette-Theme.h"
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#include "Kaleidoscope-Colormap.h"
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#include "Kaleidoscope-HardwareTestMode.h"
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#include "Kaleidoscope-HostPowerManagement.h"
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#include "Kaleidoscope-MagicCombo.h"
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#include "Kaleidoscope-USB-Quirks.h"
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#include "Kaleidoscope-OneShot.h"
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#include "Kaleidoscope-Escape-OneShot.h"
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#include "Kaleidoscope-LED-ActiveModColor.h"
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#include "Kaleidoscope-TapDance.h"
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#include "TapDance.h"
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#include "Kaleidoscope-Leader.h"
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#include "LayerBasedTheme.h"
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#include "Layout.h"
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/** The Model 100's key layouts are defined as 'keymaps'.
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*
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* Each keymap is defined as a list using the 'KEYMAP_STACKED' macro, built
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* of first the left hand's layout, followed by the right hand's layout.
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*
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* Keymaps typically consist mostly of `Key_` definitions. There are many, many
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* keys defined as part of the USB HID Keyboard specification. You can find the
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* names (if not yet the explanations) for all the standard `Key_` defintions
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* offered by Kaleidoscope in these files:
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* https://github.com/keyboardio/Kaleidoscope/blob/master/src/kaleidoscope/key_defs/keyboard.h
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* https://github.com/keyboardio/Kaleidoscope/blob/master/src/kaleidoscope/key_defs/consumerctl.h
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* https://github.com/keyboardio/Kaleidoscope/blob/master/src/kaleidoscope/key_defs/sysctl.h
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* https://github.com/keyboardio/Kaleidoscope/blob/master/src/kaleidoscope/key_defs/keymaps.h
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*
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* Additional things that should be documented here include
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* using ___ to let keypresses fall through to the previously active layer
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* using XXX to mark a keyswitch as 'blocked' on this layer
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* using ShiftToLayer() and LockLayer() keys to change the active keymap.
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* keeping NUM and FN consistent and accessible on all layers
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*
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* A key defined as 'ShiftToLayer(FUNCTION)' will switch to FUNCTION while held.
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* Similarly, a key defined as 'LockLayer(FUNCTION)' will switch to FUNCTION
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* when tapped.
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*/
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#define MACRO_TYPER(name, string) \
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static void name##Typer(uint8_t seq_index) { \
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Macros.type((string)); \
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}
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#define LEAD_MACRO(name) name##Typer
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// Note that this layout was made for a Hungarian OS layout, hence the y/z and _/? swaps.
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MACRO_TYPER(extPython, ".pz");
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MACRO_TYPER(extOrg, ".org");
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MACRO_TYPER(pyInit, "??init??");
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static const kaleidoscope::plugin::Leader::dictionary_t leader_dictionary[] PROGMEM = LEADER_DICT
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({LEADER_SEQ(LEAD(MAIN), Key_P), LEAD_MACRO(extPython)},
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{LEADER_SEQ(LEAD(MAIN), Key_O), LEAD_MACRO(extOrg)},
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{LEADER_SEQ(LEAD(MAIN), Key_I), LEAD_MACRO(pyInit)});
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void toggleLedsOnSuspendResume(
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kaleidoscope::plugin::HostPowerManagement::Event event) {
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switch (event) {
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case kaleidoscope::plugin::HostPowerManagement::Suspend:
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LEDControl.disable();
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break;
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case kaleidoscope::plugin::HostPowerManagement::Resume:
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LEDControl.enable();
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break;
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case kaleidoscope::plugin::HostPowerManagement::Sleep:
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break;
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}
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}
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void hostPowerManagementEventHandler(
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kaleidoscope::plugin::HostPowerManagement::Event event) {
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toggleLedsOnSuspendResume(event);
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}
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enum {
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COMBO_TOGGLE_NKRO_MODE,
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COMBO_ENTER_TEST_MODE
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};
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static void toggleKeyboardProtocol(uint8_t combo_index) {
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USBQuirks.toggleKeyboardProtocol();
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}
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static void enterHardwareTestMode(uint8_t combo_index) {
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HardwareTestMode.runTests();
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}
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USE_MAGIC_COMBOS({.action = toggleKeyboardProtocol,
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// Left Fn + Esc + Shift
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.keys = {R3C6, R2C6, R3C7}},
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{.action = enterHardwareTestMode,
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// Left Fn + Prog + LED
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.keys = {R3C6, R0C0, R0C6}});
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KALEIDOSCOPE_INIT_PLUGINS(
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EEPROMSettings,
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EEPROMKeymap,
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Focus,
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FocusSettingsCommand,
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FocusEEPROMCommand,
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BootGreetingEffect,
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HardwareTestMode,
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LEDControl,
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LEDOff,
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LEDRainbowWaveEffect,
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StalkerEffect,
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LEDPaletteTheme,
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ActiveModColorEffect,
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ColormapEffect,
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Macros,
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MouseKeys,
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HostPowerManagement,
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MagicCombo,
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USBQuirks,
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OneShot,
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EscapeOneShot,
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EscapeOneShotConfig,
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TapDance,
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Leader,
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LayerBasedTheme
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);
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void setup() {
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Kaleidoscope.setup();
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LEDRainbowWaveEffect.brightness(255);
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HardwareTestMode.setActionKey(R3C6);
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StalkerEffect.variant = STALKER(BlazingTrail);
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StalkerEffect.activate();
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EEPROMKeymap.setup(9);
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ColormapEffect.max_layers(9);
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Leader.dictionary = leader_dictionary;
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MouseKeys.speed = 2;
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MouseKeys.setSpeedLimit(31);
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MouseKeys.wheelDelay = 60;
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}
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void loop() {
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Kaleidoscope.loop();
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}
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