#include #include "TapDance.h" namespace gpolonkai { namespace TapDance { bool cancelOneShot = false; } } void tapDanceAction( uint8_t tap_dance_index, KeyAddr key_addr, uint8_t tap_count, kaleidoscope::plugin::TapDance::ActionType tap_dance_action ) { switch (tap_dance_index) { case LEFT_PARENS: return tapDanceActionKeys(tap_count, tap_dance_action, LSHIFT(Key_8), RALT(Key_F), RALT(Key_B)); case RIGHT_PARENS: return tapDanceActionKeys(tap_count, tap_dance_action, LSHIFT(Key_9), RALT(Key_G), RALT(Key_N)); } }