2022-06-01 07:29:08 +00:00
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// -*- mode: c++ -*-
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// Copyright 2016 Keyboardio, inc. <jesse@keyboard.io>
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// See "LICENSE" for license details
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#ifndef BUILD_INFORMATION
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#define BUILD_INFORMATION "locally built on " __DATE__ " at " __TIME__
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#endif
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#include "Kaleidoscope.h"
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#include "Kaleidoscope-EEPROM-Settings.h"
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#include "Kaleidoscope-EEPROM-Keymap.h"
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#include "Kaleidoscope-FocusSerial.h"
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#include "Kaleidoscope-MouseKeys.h"
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#include "Kaleidoscope-Macros.h"
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#include "Kaleidoscope-LEDControl.h"
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#include "Kaleidoscope-LEDEffect-BootGreeting.h"
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#include "Kaleidoscope-LEDEffect-Breathe.h"
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#include "Kaleidoscope-LEDEffect-Rainbow.h"
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#include "Kaleidoscope-LED-Stalker.h"
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#include "Kaleidoscope-LED-Palette-Theme.h"
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#include "Kaleidoscope-Colormap.h"
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#include "Kaleidoscope-HardwareTestMode.h"
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#include "Kaleidoscope-HostPowerManagement.h"
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#include "Kaleidoscope-MagicCombo.h"
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#include "Kaleidoscope-USB-Quirks.h"
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enum {
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MACRO_VERSION_INFO,
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MACRO_ANY,
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};
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2022-06-01 08:42:53 +00:00
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/** The Model 100's key layouts are defined as 'keymaps'.
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2022-06-01 07:29:08 +00:00
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*
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* Each keymap is defined as a list using the 'KEYMAP_STACKED' macro, built
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* of first the left hand's layout, followed by the right hand's layout.
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*
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* Keymaps typically consist mostly of `Key_` definitions. There are many, many keys
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* defined as part of the USB HID Keyboard specification. You can find the names
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* (if not yet the explanations) for all the standard `Key_` defintions offered by
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* Kaleidoscope in these files:
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* https://github.com/keyboardio/Kaleidoscope/blob/master/src/kaleidoscope/key_defs/keyboard.h
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* https://github.com/keyboardio/Kaleidoscope/blob/master/src/kaleidoscope/key_defs/consumerctl.h
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* https://github.com/keyboardio/Kaleidoscope/blob/master/src/kaleidoscope/key_defs/sysctl.h
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* https://github.com/keyboardio/Kaleidoscope/blob/master/src/kaleidoscope/key_defs/keymaps.h
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*
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* Additional things that should be documented here include
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* using ___ to let keypresses fall through to the previously active layer
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* using XXX to mark a keyswitch as 'blocked' on this layer
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* using ShiftToLayer() and LockLayer() keys to change the active keymap.
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* keeping NUM and FN consistent and accessible on all layers
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*
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* A key defined as 'ShiftToLayer(FUNCTION)' will switch to FUNCTION while held.
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2022-06-01 08:42:53 +00:00
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* Similarly, a key defined as 'LockLayer(FUNCTION)' will switch to FUNCTION when tapped.
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2022-06-01 07:29:08 +00:00
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*/
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enum {
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PRIMARY,
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FUNCTION,
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2022-06-01 08:29:04 +00:00
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};
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2022-06-01 07:29:08 +00:00
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/* This comment temporarily turns off astyle's indent enforcement
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* so we can make the keymaps actually resemble the physical key layout better
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*/
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// clang-format off
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KEYMAPS(
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[PRIMARY] = KEYMAP_STACKED
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(___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
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Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab,
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Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G,
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Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,
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Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
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ShiftToLayer(FUNCTION),
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2022-06-01 08:42:53 +00:00
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M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, ___,
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2022-06-01 07:29:08 +00:00
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Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals,
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Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote,
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Key_RightAlt, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus,
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Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl,
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ShiftToLayer(FUNCTION)),
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[FUNCTION] = KEYMAP_STACKED
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(___, Key_F1, Key_F2, Key_F3, Key_F4, Key_F5, Key_CapsLock,
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Key_Tab, ___, Key_mouseUp, ___, Key_mouseBtnR, Key_mouseWarpEnd, Key_mouseWarpNE,
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Key_Home, Key_mouseL, Key_mouseDn, Key_mouseR, Key_mouseBtnL, Key_mouseWarpNW,
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Key_End, Key_PrintScreen, Key_Insert, ___, Key_mouseBtnM, Key_mouseWarpSW, Key_mouseWarpSE,
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___, Key_Delete, ___, ___,
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___,
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Consumer_ScanPreviousTrack, Key_F6, Key_F7, Key_F8, Key_F9, Key_F10, Key_F11,
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Consumer_PlaySlashPause, Consumer_ScanNextTrack, Key_LeftCurlyBracket, Key_RightCurlyBracket, Key_LeftBracket, Key_RightBracket, Key_F12,
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Key_LeftArrow, Key_DownArrow, Key_UpArrow, Key_RightArrow, ___, ___,
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Key_PcApplication, Consumer_Mute, Consumer_VolumeDecrement, Consumer_VolumeIncrement, ___, Key_Backslash, Key_Pipe,
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___, ___, Key_Enter, ___,
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___)
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) // KEYMAPS(
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/* Re-enable astyle's indent enforcement */
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// clang-format on
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static void versionInfoMacro(uint8_t key_state) {
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if (keyToggledOn(key_state)) {
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Macros.type(PSTR("Keyboardio Model 100 - Kaleidoscope "));
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Macros.type(PSTR(BUILD_INFORMATION));
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}
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}
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static void anyKeyMacro(KeyEvent &event) {
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if (keyToggledOn(event.state)) {
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event.key.setKeyCode(Key_A.getKeyCode() + (uint8_t)(millis() % 36));
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event.key.setFlags(0);
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}
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}
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const macro_t *macroAction(uint8_t macro_id, KeyEvent &event) {
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switch (macro_id) {
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case MACRO_VERSION_INFO:
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versionInfoMacro(event.state);
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break;
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case MACRO_ANY:
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anyKeyMacro(event);
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break;
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}
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return MACRO_NONE;
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}
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void toggleLedsOnSuspendResume(kaleidoscope::plugin::HostPowerManagement::Event event) {
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switch (event) {
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case kaleidoscope::plugin::HostPowerManagement::Suspend:
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LEDControl.disable();
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break;
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case kaleidoscope::plugin::HostPowerManagement::Resume:
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LEDControl.enable();
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break;
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case kaleidoscope::plugin::HostPowerManagement::Sleep:
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break;
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}
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}
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void hostPowerManagementEventHandler(kaleidoscope::plugin::HostPowerManagement::Event event) {
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toggleLedsOnSuspendResume(event);
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}
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enum {
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COMBO_TOGGLE_NKRO_MODE,
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COMBO_ENTER_TEST_MODE
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};
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static void toggleKeyboardProtocol(uint8_t combo_index) {
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USBQuirks.toggleKeyboardProtocol();
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}
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static void enterHardwareTestMode(uint8_t combo_index) {
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HardwareTestMode.runTests();
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}
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USE_MAGIC_COMBOS({.action = toggleKeyboardProtocol,
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// Left Fn + Esc + Shift
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.keys = {R3C6, R2C6, R3C7}},
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{.action = enterHardwareTestMode,
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// Left Fn + Prog + LED
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.keys = {R3C6, R0C0, R0C6}});
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KALEIDOSCOPE_INIT_PLUGINS(
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EEPROMSettings,
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EEPROMKeymap,
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Focus,
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FocusSettingsCommand,
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FocusEEPROMCommand,
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BootGreetingEffect,
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HardwareTestMode,
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LEDControl,
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LEDOff,
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LEDRainbowEffect,
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LEDRainbowWaveEffect,
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LEDBreatheEffect,
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StalkerEffect,
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LEDPaletteTheme,
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ColormapEffect,
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Macros,
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MouseKeys,
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HostPowerManagement,
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MagicCombo,
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USBQuirks);
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void setup() {
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Kaleidoscope.setup();
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LEDRainbowEffect.brightness(255);
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LEDRainbowWaveEffect.brightness(255);
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HardwareTestMode.setActionKey(R3C6);
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StalkerEffect.variant = STALKER(BlazingTrail);
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LEDOff.activate();
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EEPROMKeymap.setup(5);
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ColormapEffect.max_layers(5);
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}
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void loop() {
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Kaleidoscope.loop();
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}
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