feat: Add a dice rolling class

This commit is contained in:
2025-05-21 15:04:52 +02:00
parent f211f73fc7
commit 3fa6997517
3 changed files with 243 additions and 11 deletions

98
gm_assistant/dice.py Normal file
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# SPDX-FileCopyrightText: 2025 2025
# SPDX-FileContributor: Gergely Polonkai
#
# SPDX-License-Identifier: GPL-3.0-or-later
"""dice -- Utilities to deal with dice rolls"""
import random
import re
DICE_DESCRIPTOR_PATTERN = re.compile(r"^([0-9]*d[0-9]+)([+-]([0-9]+|[0-9]*d[0-9]+))*$")
class Die:
"""A generic die rolling class"""
def __init__(self, descriptor: str) -> None:
self.positive_pool, self.negative_pool, self.modifier = self.parse(descriptor)
@staticmethod
def parse(descriptor: str) -> tuple[list[int], list[int], int]:
"""Parse dice descriptors such as ``d6`` or ``3d8+2``
:param descriptor: the dice descriptor
:returns: a tuple with the number and types of posititve dice, the number and types of negative dice, and the
constant modifier
"""
normalized_descriptor = "".join(c for c in descriptor if c != " ")
if not normalized_descriptor:
raise ValueError("Empty string cannot be parsed")
if not DICE_DESCRIPTOR_PATTERN.match(normalized_descriptor):
raise ValueError(f"Invalid dice descriptor {descriptor}")
sign = "+"
positive_pool = []
negative_pool = []
modifier = 0
while normalized_descriptor:
if (new_sign := normalized_descriptor[0]) in ("+", "-"):
sign = new_sign
normalized_descriptor = normalized_descriptor[1:]
continue
match = re.search(r"^([0-9]*)(d?)([0-9]+)", normalized_descriptor)
# This will always pass as we already checked the descriptor against DICE_DESCRIPTOR_PATTERN; we need this
# assertion to prevent mypy warnings
assert match
multiplier, has_d, die_max = match.groups()
normalized_descriptor = normalized_descriptor[match.end() :]
if has_d:
count = int(multiplier) if multiplier else 1
dice = [int(die_max) for _ in range(count)]
if sign == "+":
positive_pool.extend(dice)
elif sign == "-": # pragma: no branch
negative_pool.extend(dice)
else:
value = int(die_max)
if sign == "-":
value = 0 - value
modifier += value
return positive_pool, negative_pool, modifier
@property
def minimum(self) -> int:
"""The lowest number this dice roller can yield"""
return len(self.positive_pool) - sum(self.negative_pool) + self.modifier
@property
def maximum(self) -> int:
"""The highest number this dice roller can yield"""
return sum(self.positive_pool) - len(self.negative_pool) + self.modifier
def roll(self) -> int:
"""Roll the dice in this rollers dice pool and return the result"""
result = 0
for die in self.positive_pool:
result += random.randint(1, die)
for die in self.negative_pool:
result -= random.randint(1, die)
result += self.modifier
return result