2016-03-19 17:20:25 +00:00
|
|
|
|
---
|
|
|
|
|
layout: post
|
|
|
|
|
title: "Lessens you learn while writing an SDK"
|
|
|
|
|
date: 2016-03-19 12:34:56
|
|
|
|
|
tags: [development]
|
|
|
|
|
published: false
|
|
|
|
|
author:
|
|
|
|
|
name: Gergely Polonkai
|
|
|
|
|
email: gergely@polonkai.eu
|
|
|
|
|
---
|
|
|
|
|
|
2016-06-20 20:36:33 +00:00
|
|
|
|
In the last few months I’ve been working on a GLib based SDK for
|
2016-03-19 17:20:25 +00:00
|
|
|
|
client applications that want to communicate with a Matrix.org
|
|
|
|
|
homeserver.
|
|
|
|
|
|
2016-06-20 20:36:33 +00:00
|
|
|
|
For whoever doesn’t know it, Matrix is a decentralized network of
|
2016-03-19 17:20:25 +00:00
|
|
|
|
servers (Homeservers). Clients can connect to them via HTTP and send
|
2016-06-20 20:36:33 +00:00
|
|
|
|
messages (events, in Matrix terminology) to each other. They are
|
|
|
|
|
called events because these messages can be pretty much anything from
|
|
|
|
|
instant messages through automated notifications to files or, well,
|
|
|
|
|
actual events (such as a vCalendar); anything that you can serialize
|
|
|
|
|
to JSON can go through this network.
|
|
|
|
|
|
|
|
|
|
My original intention was to integrate Matrix based chat into
|
|
|
|
|
Telepathy, a DBus based messaging framework used by e.g. the GNOME
|
|
|
|
|
desktop (more specifically Empathy, GNOME's chat client.) After
|
|
|
|
|
announcing my plans among the Matrix devs, I quickly learned some
|
|
|
|
|
things:
|
|
|
|
|
|
|
|
|
|
1. they are more than open to any development ideas
|
|
|
|
|
1. they really wanted to see this working
|
|
|
|
|
1. they would have been happy if there were a GLib or Qt based SDK
|
|
|
|
|
|
|
|
|
|
With my (far from complete) knowledge in GLib I decided to move on
|
|
|
|
|
with this last point, hoping that it will help me much when I finally
|
|
|
|
|
implement the Telepathy plugin.
|
|
|
|
|
|
|
|
|
|
## Matrix devs are open minded
|
|
|
|
|
|
|
|
|
|
What I learned very quickly is that Matrix devs are very open minded
|
|
|
|
|
folks from different parts of the world. They are all individuals with
|
|
|
|
|
their own ideas, experiences and quirks, yet, when it comes to that,
|
|
|
|
|
they steer towards their goals as a community. Thus, getting
|
|
|
|
|
additional information from them while reading the spec was super
|
|
|
|
|
easy.
|
|
|
|
|
|
|
|
|
|
## The specification is easy to understand
|
|
|
|
|
|
|
|
|
|
Except when it is not. For these cases, see the previous point.
|
|
|
|
|
|
|
|
|
|
Jokes asidu, anyone who worked with communications protocols or JSON
|
|
|
|
|
APIs before can get along with it fast. The endpoints are all
|
|
|
|
|
documented, and if something is unclear, they are happy to help
|
|
|
|
|
(especially if you patch up the spec afterwards.)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
## Copying the SDK for a different language is not (always) what you want
|
|
|
|
|
|
|
|
|
|
I started my SDK in C, trying to mimic the Python SDK. This was a
|
|
|
|
|
double fail: the Python SDK was a volatile WiP, and C and Python are
|
|
|
|
|
fundamentally different.
|
|
|
|
|
|
|
|
|
|
During the upcoming weeks this became clear and I switched to the Vala
|
|
|
|
|
language. It is much easier to write GObject based stuff in Vala,
|
|
|
|
|
although I had to fall back to C to get some features working. I also
|
|
|
|
|
planned and implemented a more object oriented API, which is easier to
|
|
|
|
|
use in the GObject world.
|