gergelypolonkai-web-jekyll/_posts/2013-01-06-registering-an-e...

100 lines
4.0 KiB
Markdown
Raw Normal View History

2014-06-26 16:48:13 +00:00
---
layout: post
title: "Registering an enum type in GLibs type system"
date: 2013-01-06 02:34:03+00:00
tags: [c, development, glib]
permalink: /blog/2013/1/6/registering-an-enum-type-in-glib-s-type-system
published: true
author:
name: Gergely Polonkai
email: gergely@polonkai.eu
---
I faced a problem in my [GLib](https://developer.gnome.org/glib/) self-teaching
project, [wMUD](https://github.com/gergelypolonkai/wmud) today. I wanted to
register a signal for a `GObject`, whose handler should accept two `enum`
parameters for which I had to register a new `GEnum` type in the `GObject` type
system. However, the [documentation on this
feature](https://developer.gnome.org/gobject/unstable/gtype-non-instantiable.html)
(thanks for pointing out goes to hashem on `#gnome-hackers`) is not… uhm…
obvious. Making the long story short, I have checked with the `GIO` sources for
an example, and using that, I have created this small, working chunk:
{% highlight c %}
#ifndef __WMUD_CLIENT_STATE_H__
#define __WMUD_CLIENT_STATE_H__
#include <glib-object.h>
/**
* WmudClientState:
* @WMUD_CLIENT_STATE_FRESH: Client is newly connected. Waiting for a login
* player name
* @WMUD_CLIENT_STATE_PASSWAIT: Login player name is entered, waiting for a
* login password
* @WMUD_CLIENT_STATE_MENU: Authentication was successful, player is now in the
* main game menu
* @WMUD_CLIENT_STATE_INGAME: Character login was successful, player is now
* in-game
* @WMUD_CLIENT_STATE_YESNO: Player was asked a yes/no question, and we are
* waiting for the answer. client.yesNoCallback MUST be set at this point!
* TODO: if wmudClient had a prevState field, and there would be some hooks
* that are called before and after the client enters a new state, this
* could be a three-state stuff, in which the player can enter e.g ? as
* the answer, so they would be presented with the question again.
* @WMUD_CLIENT_STATE_REGISTERING: Registering a new player. Waiting for the
* e-mail address to be given
* @WMUD_CLIENT_STATE_REGEMAIL_CONFIRM: E-mail address entered séms valid,
* waiting for confirmation
*
* Game client states.
*/
typedef enum {
WMUD_CLIENT_STATE_FRESH,
WMUD_CLIENT_STATE_PASSWAIT,
WMUD_CLIENT_STATE_MENU,
WMUD_CLIENT_STATE_INGAME,
WMUD_CLIENT_STATE_YESNO,
WMUD_CLIENT_STATE_REGISTERING,
WMUD_CLIENT_STATE_REGEMAIL_CONFIRM
} WmudClientState;
GType wmud_client_state_get_type (void) G_GNUC_CONST;
#define WMUD_TYPE_CLIENT_STATE (wmud_client_state_get_type())
#endif /* __WMUD_CLIENT_STATE_H__ */
{% endhighlight %}
{% highlight c %}
#include "wmudclientstate.h"
GType
wmud_client_state_get_type (void)
{
static volatile gsize g_define_type_id__volatile = 0;
if (g_once_init_enter(&g_define_type_id__volatile)) {
static const GEnumValue values[] = {
{ WMUD_CLIENT_STATE_FRESH, "WMUD_CLIENT_STATE_FRESH", "fresh" },
{ WMUD_CLIENT_STATE_PASSWAIT, "WMUD_CLIENT_STATE_PASSWAIT", "passwait" },
{ WMUD_CLIENT_STATE_MENU, "WMUD_CLIENT_STATE_MENU", "menu" },
{ WMUD_CLIENT_STATE_INGAME, "WMUD_CLIENT_STATE_INGAME", "ingame" },
{ WMUD_CLIENT_STATE_YESNO, "WMUD_CLIENT_STATE_YESNO", "yesno" },
{ WMUD_CLIENT_STATE_REGISTERING, "WMUD_CLIENT_STATE_REGISTERING", "registering" },
{ WMUD_CLIENT_STATE_REGEMAIL_CONFIRM, "WMUD_CLIENT_STATE_REGEMAIL_CONFIRM", "regemail-confirm" },
{ 0, NULL, NULL }
};
GType g_define_type_id = g_enum_register_static(g_intern_static_string("WmudClientState"), values);
g_once_init_leave(&g_define_type_id__volatile, g_define_type_id);
}
return g_define_type_id__volatile;
}
{% endhighlight %}
Still, it can be made more perfect by using the
[glib-mkenums](http://developer.gnome.org/gobject/stable/glib-mkenums.html)
tool. I will read through the GLib Makefiles tomorrow for some hints on
this.