286 lines
7.7 KiB
C++
286 lines
7.7 KiB
C++
#include <time.h>
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#include <fstream>
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#include "exceptions.h"
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#include "utils.h"
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#include "widgets.h"
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#include "storage.h"
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#include "opensave.h"
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#include "unicode.h"
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#include "convert.h"
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#include "messages.h"
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#define MAX_SLOTS 10
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class SavedGame
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{
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private:
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std::wstring fileName;
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bool exists;
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std::wstring name;
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public:
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SavedGame(const std::wstring &fileName);
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SavedGame(const SavedGame &s): fileName(s.fileName), name(s.name) {
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exists = s.exists;
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};
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public:
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const std::wstring& getFileName() { return fileName; };
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std::wstring getName() { return exists ? name : msg(L"empty"); };
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bool isExists() { return exists; };
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};
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SavedGame::SavedGame(const std::wstring &s): fileName(s)
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{
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exists = false;
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try {
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std::ifstream stream(toMbcs(fileName).c_str(), std::ifstream::in |
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std::ifstream::binary);
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if (stream.fail())
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throw Exception(L"Can't open file");
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name = readString(stream);
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stream.close();
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exists = true;
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} catch (...) { }
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}
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class OkCommand: public Command
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{
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private:
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Area &area;
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bool *ok;
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public:
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OkCommand(Area &a, bool *o): area(a) { ok = o; };
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virtual void doAction() {
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*ok = true;
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area.finishEventLoop();
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};
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};
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class SaveCommand: public Command
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{
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private:
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SavedGame &savedGame;
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Area *parentArea;
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bool *saved;
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Font *font;
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std::wstring defaultName;
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Game *game;
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public:
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SaveCommand(SavedGame &sg, Font *f, Area *area, bool *s,
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const std::wstring &dflt, Game *g): savedGame(sg), defaultName(dflt)
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{
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parentArea = area;
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saved = s;
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font = f;
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game = g;
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};
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public:
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virtual void doAction() {
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Area area;
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area.add(parentArea, false);
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area.add(new Window(170, 280, 460, 100, L"blue.bmp"));
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std::wstring name;
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if (savedGame.isExists())
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name = savedGame.getName();
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else
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name = defaultName;
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area.add(new Label(font, 180, 300, 255,255,0, msg(L"enterGame")));
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area.add(new InputField(340, 300, 280, 26, L"blue.bmp", name, 20,
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255,255,0, font));
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ExitCommand exitCmd(area);
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OkCommand okCmd(area, saved);
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area.add(new Button(310, 340, 80, 25, font, 255,255,0, L"blue.bmp",
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msg(L"ok"), &okCmd));
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area.add(new Button(400, 340, 80, 25, font, 255,255,0, L"blue.bmp",
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msg(L"cancel"), &exitCmd));
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area.add(new KeyAccel(SDLK_ESCAPE, &exitCmd));
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area.add(new KeyAccel(SDLK_RETURN, &okCmd));
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area.run();
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if (*saved) {
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*saved = false;
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try {
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std::ofstream stream(toMbcs(savedGame.getFileName()).
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c_str(), std::ofstream::out | std::ofstream::binary);
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if (stream.fail())
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throw Exception(L"Error creating save file");
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writeString(stream, name);
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game->save(stream);
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if (stream.fail())
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throw Exception(L"Error saving game");
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stream.close();
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*saved = true;
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} catch (...) {
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showMessageWindow(&area, L"redpattern.bmp", 300, 80, font,
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255,255,255, msg(L"saveError"));
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}
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parentArea->finishEventLoop();
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} else {
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parentArea->updateMouse();
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parentArea->draw();
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}
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};
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};
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static std::wstring getSavesPath()
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{
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#ifndef WIN32
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std::wstring path(fromMbcs(getenv("HOME")) +
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std::wstring(L"/.einstein/save"));
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#else
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std::wstring path(getStorage()->get(L"path", L""));
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if (path.length() > 0)
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path += L"\\";
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path += L"save";
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#endif
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ensureDirExists(path);
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return path;
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}
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typedef std::list<SavedGame> SavesList;
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static void showListWindow(SavesList &list, Command **commands,
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const std::wstring &title, Area &area, Font *font)
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{
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Font titleFont(L"nova.ttf", 26);
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area.add(new Window(250, 90, 300, 420, L"blue.bmp"));
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area.add(new Label(&titleFont, 250, 95, 300, 40, Label::ALIGN_CENTER,
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Label::ALIGN_MIDDLE, 255,255,0, title));
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ExitCommand exitCmd(area);
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area.add(new Button(360, 470, 80, 25, font, 255,255,0, L"blue.bmp",
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msg(L"close"), &exitCmd));
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area.add(new KeyAccel(SDLK_ESCAPE, &exitCmd));
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int pos = 150;
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int no = 0;
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for (SavesList::iterator i = list.begin(); i != list.end(); i++) {
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SavedGame &game = *i;
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area.add(new Button(260, pos, 280, 25, font, 255,255,255, L"blue.bmp",
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game.getName(), commands[no++]));
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pos += 30;
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}
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area.run();
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}
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bool saveGame(Area *parentArea, Game *game)
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{
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std::wstring path = getSavesPath();
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Area area;
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area.add(parentArea, false);
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Font font(L"laudcn2.ttf", 14);
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bool saved = false;
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SavesList list;
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Command **commands = new Command*[MAX_SLOTS];
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for (int i = 0; i < MAX_SLOTS; i++) {
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SavedGame sg(path + L"/" + toString(i) + L".sav");
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list.push_back(sg);
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commands[i] = new SaveCommand(*(--(list.end())), &font,
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&area, &saved, L"game " + toString(i+1), game);
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}
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showListWindow(list, commands, msg(L"saveGame"), area, &font);
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for (int i = 0; i < MAX_SLOTS; i++)
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delete commands[i];
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delete[] commands;
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return saved;
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}
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class LoadCommand: public Command
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{
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private:
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SavedGame &savedGame;
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Area *parentArea;
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bool *saved;
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Font *font;
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std::wstring defaultName;
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Game **game;
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public:
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LoadCommand(SavedGame &sg, Font *f, Area *area, Game **g):
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savedGame(sg)
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{
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parentArea = area;
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font = f;
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game = g;
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};
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public:
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virtual void doAction() {
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try {
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std::ifstream stream(toMbcs(savedGame.getFileName()).c_str(),
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std::ifstream::in | std::ifstream::binary);
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if (stream.fail())
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throw Exception(L"Error opening save file");
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readString(stream);
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Game *g = new Game(stream);
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if (stream.fail())
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throw Exception(L"Error loading game");
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stream.close();
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*game = g;
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} catch (...) {
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showMessageWindow(parentArea, L"redpattern.bmp", 300, 80, font,
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255,255,255, L"Error loadng game");
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}
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parentArea->finishEventLoop();
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};
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};
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Game* loadGame(Area *parentArea)
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{
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std::wstring path = getSavesPath();
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Area area;
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area.add(parentArea, false);
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Font font(L"laudcn2.ttf", 14);
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Game *newGame = NULL;
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SavesList list;
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Command **commands = new Command*[MAX_SLOTS];
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for (int i = 0; i < MAX_SLOTS; i++) {
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SavedGame sg(path + L"/" + toString(i) + L".sav");
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list.push_back(sg);
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if (sg.isExists())
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commands[i] = new LoadCommand(*(--(list.end())), &font, &area,
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&newGame);
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else
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commands[i] = NULL;
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}
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showListWindow(list, commands, msg(L"loadGame"), area, &font);
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for (int i = 0; i < MAX_SLOTS; i++)
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delete commands[i];
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delete[] commands;
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return newGame;
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}
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