einstein/game.h

59 lines
1.2 KiB
C++

#ifndef __GAME_H__
#define __GAME_H__
#include <iostream>
#include "puzgen.h"
#include "verthints.h"
#include "horhints.h"
#include "puzzle.h"
class Watch;
class Game
{
private:
SolvedPuzzle solvedPuzzle;
Rules rules;
Possibilities *possibilities;
VertHints *verHints;
HorHints *horHints;
IconSet iconSet;
Puzzle *puzzle;
Watch *watch;
bool hinted;
SolvedPuzzle savedSolvedPuzzle;
Rules savedRules;
public:
Game();
Game(std::istream &stream);
~Game();
public:
SolvedPuzzle& getSolvedPuzzle() { return solvedPuzzle; };
Rules& getRules() { return rules; };
Possibilities* getPossibilities() { return possibilities; };
VertHints* getVerHints() { return verHints; };
HorHints* getHorHints() { return horHints; };
void save(std::ostream &stream);
void run();
bool isHinted() { return hinted; };
void setHinted() { hinted = true; };
void restart();
void newGame();
private:
void deleteRules();
void pleaseWait();
void genPuzzle();
void resetVisuals();
};
#endif