564 lines
15 KiB
C++
564 lines
15 KiB
C++
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#include "puzgen.h"
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#include "utils.h"
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#include "main.h"
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#include "convert.h"
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#include "unicode.h"
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static std::wstring getThingName(int row, int thing)
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{
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std::wstring s;
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s += (wchar_t)(L'A' + row);
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s += toString(thing);
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return s;
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}
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class NearRule: public Rule
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{
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private:
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int thing1[2];
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int thing2[2];
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public:
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NearRule(SolvedPuzzle puzzle);
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NearRule(std::istream &stream);
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virtual bool apply(Possibilities &pos);
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virtual std::wstring getAsText();
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private:
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bool applyToCol(Possibilities &pos, int col, int nearRow, int nearNum,
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int thisRow, int thisNum);
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virtual void draw(int x, int y, IconSet &iconSet, bool highlighted);
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virtual ShowOptions getShowOpts() { return SHOW_HORIZ; };
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virtual void save(std::ostream &stream);
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};
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NearRule::NearRule(SolvedPuzzle puzzle)
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{
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int col1 = rndGen.genInt(PUZZLE_SIZE);
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thing1[0] = rndGen.genInt(PUZZLE_SIZE);
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thing1[1] = puzzle[thing1[0]][col1];
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int col2;
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if (col1 == 0)
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col2 = 1;
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else
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if (col1 == PUZZLE_SIZE-1)
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col2 = PUZZLE_SIZE-2;
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else
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if (rndGen.genInt(2))
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col2 = col1 + 1;
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else
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col2 = col1 - 1;
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thing2[0] = rndGen.genInt(PUZZLE_SIZE);
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thing2[1] = puzzle[thing2[0]][col2];
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}
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NearRule::NearRule(std::istream &stream)
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{
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thing1[0] = readInt(stream);
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thing1[1] = readInt(stream);
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thing2[0] = readInt(stream);
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thing2[1] = readInt(stream);
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}
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bool NearRule::applyToCol(Possibilities &pos, int col, int nearRow, int nearNum,
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int thisRow, int thisNum)
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{
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bool hasLeft, hasRight;
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if (col == 0)
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hasLeft = false;
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else
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hasLeft = pos.isPossible(col - 1, nearRow, nearNum);
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if (col == PUZZLE_SIZE-1)
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hasRight = false;
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else
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hasRight = pos.isPossible(col + 1, nearRow, nearNum);
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if ((! hasRight) && (! hasLeft) && pos.isPossible(col, thisRow, thisNum)) {
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pos.exclude(col, thisRow, thisNum);
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return true;
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} else
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return false;
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}
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bool NearRule::apply(Possibilities &pos)
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{
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bool changed = false;
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for (int i = 0; i < PUZZLE_SIZE; i++) {
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if (applyToCol(pos, i, thing1[0], thing1[1], thing2[0], thing2[1]))
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changed = true;
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if (applyToCol(pos, i, thing2[0], thing2[1], thing1[0], thing1[1]))
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changed = true;
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}
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if (changed)
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apply(pos);
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return changed;
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}
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std::wstring NearRule::getAsText()
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{
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return getThingName(thing1[0], thing1[1]) +
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L" is near to " + getThingName(thing2[0], thing2[1]);
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}
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void NearRule::draw(int x, int y, IconSet &iconSet, bool h)
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{
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SDL_Surface *icon = iconSet.getLargeIcon(thing1[0], thing1[1], h);
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screen.draw(x, y, icon);
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screen.draw(x + icon->h, y, iconSet.getNearHintIcon(h));
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screen.draw(x + icon->h*2, y, iconSet.getLargeIcon(thing2[0], thing2[1], h));
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}
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void NearRule::save(std::ostream &stream)
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{
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writeString(stream, L"near");
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writeInt(stream, thing1[0]);
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writeInt(stream, thing1[1]);
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writeInt(stream, thing2[0]);
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writeInt(stream, thing2[1]);
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}
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class DirectionRule: public Rule
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{
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private:
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int row1, thing1;
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int row2, thing2;
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public:
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DirectionRule(SolvedPuzzle puzzle);
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DirectionRule(std::istream &stream);
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virtual bool apply(Possibilities &pos);
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virtual std::wstring getAsText();
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private:
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virtual void draw(int x, int y, IconSet &iconSet, bool highlighted);
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virtual ShowOptions getShowOpts() { return SHOW_HORIZ; };
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virtual void save(std::ostream &stream);
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};
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DirectionRule::DirectionRule(SolvedPuzzle puzzle)
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{
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row1 = rndGen.genInt(PUZZLE_SIZE);
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row2 = rndGen.genInt(PUZZLE_SIZE);
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int col1 = rndGen.genInt(PUZZLE_SIZE - 1);
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int col2 = rndGen.genInt(PUZZLE_SIZE - col1 - 1) + col1 + 1;
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thing1 = puzzle[row1][col1];
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thing2 = puzzle[row2][col2];
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}
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DirectionRule::DirectionRule(std::istream &stream)
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{
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row1 = readInt(stream);
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thing1 = readInt(stream);
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row2 = readInt(stream);
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thing2 = readInt(stream);
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}
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bool DirectionRule::apply(Possibilities &pos)
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{
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bool changed = false;
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for (int i = 0; i < PUZZLE_SIZE; i++) {
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if (pos.isPossible(i, row2, thing2)) {
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pos.exclude(i, row2, thing2);
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changed = true;
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}
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if (pos.isPossible(i, row1, thing1))
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break;
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}
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for (int i = PUZZLE_SIZE-1; i >= 0; i--) {
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if (pos.isPossible(i, row1, thing1)) {
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pos.exclude(i, row1, thing1);
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changed = true;
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}
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if (pos.isPossible(i, row2, thing2))
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break;
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}
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return changed;
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}
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std::wstring DirectionRule::getAsText()
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{
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return getThingName(row1, thing1) +
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L" is from the left of " + getThingName(row2, thing2);
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}
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void DirectionRule::draw(int x, int y, IconSet &iconSet, bool h)
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{
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SDL_Surface *icon = iconSet.getLargeIcon(row1, thing1, h);
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screen.draw(x, y, icon);
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screen.draw(x + icon->h, y, iconSet.getSideHintIcon(h));
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screen.draw(x + icon->h*2, y, iconSet.getLargeIcon(row2, thing2, h));
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}
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void DirectionRule::save(std::ostream &stream)
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{
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writeString(stream, L"direction");
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writeInt(stream, row1);
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writeInt(stream, thing1);
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writeInt(stream, row2);
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writeInt(stream, thing2);
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}
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class OpenRule: public Rule
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{
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private:
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int col, row, thing;
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public:
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OpenRule(SolvedPuzzle puzzle);
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OpenRule(std::istream &stream);
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virtual bool apply(Possibilities &pos);
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virtual std::wstring getAsText();
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virtual bool applyOnStart() { return true; };
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virtual void draw(int x, int y, IconSet &iconSet, bool highlighted) { };
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virtual ShowOptions getShowOpts() { return SHOW_NOTHING; };
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virtual void save(std::ostream &stream);
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};
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OpenRule::OpenRule(SolvedPuzzle puzzle)
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{
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col = rndGen.genInt(PUZZLE_SIZE);
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row = rndGen.genInt(PUZZLE_SIZE);
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thing = puzzle[row][col];
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}
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OpenRule::OpenRule(std::istream &stream)
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{
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col = readInt(stream);
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row = readInt(stream);
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thing = readInt(stream);
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}
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bool OpenRule::apply(Possibilities &pos)
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{
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if (! pos.isDefined(col, row)) {
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pos.set(col, row, thing);
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return true;
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} else
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return false;
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}
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std::wstring OpenRule::getAsText()
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{
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return getThingName(row, thing) + L" is at column " + toString(col+1);
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}
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void OpenRule::save(std::ostream &stream)
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{
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writeString(stream, L"open");
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writeInt(stream, col);
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writeInt(stream, row);
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writeInt(stream, thing);
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}
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class UnderRule: public Rule
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{
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private:
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int row1, thing1, row2, thing2;
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public:
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UnderRule(SolvedPuzzle puzzle);
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UnderRule(std::istream &stream);
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virtual bool apply(Possibilities &pos);
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virtual std::wstring getAsText();
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virtual void draw(int x, int y, IconSet &iconSet, bool highlighted);
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virtual ShowOptions getShowOpts() { return SHOW_VERT; };
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virtual void save(std::ostream &stream);
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};
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UnderRule::UnderRule(SolvedPuzzle puzzle)
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{
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int col = rndGen.genInt(PUZZLE_SIZE);
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row1 = rndGen.genInt(PUZZLE_SIZE);
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thing1 = puzzle[row1][col];
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do {
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row2 = rndGen.genInt(PUZZLE_SIZE);
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} while (row2 == row1) ;
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thing2 = puzzle[row2][col];
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}
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UnderRule::UnderRule(std::istream &stream)
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{
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row1 = readInt(stream);
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thing1 = readInt(stream);
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row2 = readInt(stream);
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thing2 = readInt(stream);
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}
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bool UnderRule::apply(Possibilities &pos)
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{
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bool changed = false;
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for (int i = 0; i < PUZZLE_SIZE; i++) {
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if ((! pos.isPossible(i, row1, thing1)) &&
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pos.isPossible(i, row2, thing2))
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{
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pos.exclude(i, row2, thing2);
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changed = true;
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}
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if ((! pos.isPossible(i, row2, thing2)) &&
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pos.isPossible(i, row1, thing1))
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{
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pos.exclude(i, row1, thing1);
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changed = true;
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}
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}
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return changed;
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}
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std::wstring UnderRule::getAsText()
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{
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return getThingName(row1, thing1) + L" is the same column as " +
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getThingName(row2, thing2);
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}
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void UnderRule::draw(int x, int y, IconSet &iconSet, bool h)
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{
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SDL_Surface *icon = iconSet.getLargeIcon(row1, thing1, h);
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screen.draw(x, y, icon);
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screen.draw(x, y + icon->h, iconSet.getLargeIcon(row2, thing2, h));
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}
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void UnderRule::save(std::ostream &stream)
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{
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writeString(stream, L"under");
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writeInt(stream, row1);
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writeInt(stream, thing1);
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writeInt(stream, row2);
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writeInt(stream, thing2);
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}
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class BetweenRule: public Rule
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{
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private:
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int row1, thing1;
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int row2, thing2;
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int centerRow, centerThing;
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public:
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BetweenRule(SolvedPuzzle puzzle);
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BetweenRule(std::istream &stream);
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virtual bool apply(Possibilities &pos);
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virtual std::wstring getAsText();
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private:
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virtual void draw(int x, int y, IconSet &iconSet, bool highlighted);
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virtual ShowOptions getShowOpts() { return SHOW_HORIZ; };
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virtual void save(std::ostream &stream);
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};
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BetweenRule::BetweenRule(SolvedPuzzle puzzle)
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{
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centerRow = rndGen.genInt(PUZZLE_SIZE);
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row1 = rndGen.genInt(PUZZLE_SIZE);
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row2 = rndGen.genInt(PUZZLE_SIZE);
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int centerCol = rndGen.genInt(PUZZLE_SIZE - 2) + 1;
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centerThing = puzzle[centerRow][centerCol];
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if (rndGen.genInt(2)) {
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thing1 = puzzle[row1][centerCol - 1];
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thing2 = puzzle[row2][centerCol + 1];
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} else {
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thing1 = puzzle[row1][centerCol + 1];
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thing2 = puzzle[row2][centerCol - 1];
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}
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}
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BetweenRule::BetweenRule(std::istream &stream)
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{
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row1 = readInt(stream);
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thing1 = readInt(stream);
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row2 = readInt(stream);
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thing2 = readInt(stream);
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centerRow = readInt(stream);
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centerThing = readInt(stream);
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}
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bool BetweenRule::apply(Possibilities &pos)
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{
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bool changed = false;
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if (pos.isPossible(0, centerRow, centerThing)) {
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changed = true;
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pos.exclude(0, centerRow, centerThing);
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}
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if (pos.isPossible(PUZZLE_SIZE-1, centerRow, centerThing)) {
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changed = true;
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pos.exclude(PUZZLE_SIZE-1, centerRow, centerThing);
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}
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bool goodLoop;
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do {
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goodLoop = false;
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for (int i = 1; i < PUZZLE_SIZE-1; i++) {
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if (pos.isPossible(i, centerRow, centerThing)) {
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if (! ((pos.isPossible(i-1, row1, thing1) &&
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pos.isPossible(i+1, row2, thing2)) ||
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(pos.isPossible(i-1, row2, thing2) &&
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pos.isPossible(i+1, row1, thing1))))
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{
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pos.exclude(i, centerRow, centerThing);
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goodLoop = true;
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}
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}
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}
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for (int i = 0; i < PUZZLE_SIZE; i++) {
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bool leftPossible, rightPossible;
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if (pos.isPossible(i, row2, thing2)) {
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if (i < 2)
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leftPossible = false;
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else
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leftPossible = (pos.isPossible(i-1, centerRow, centerThing)
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&& pos.isPossible(i-2, row1, thing1));
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if (i >= PUZZLE_SIZE - 2)
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rightPossible = false;
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else
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rightPossible = (pos.isPossible(i+1, centerRow, centerThing)
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&& pos.isPossible(i+2, row1, thing1));
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if ((! leftPossible) && (! rightPossible)) {
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pos.exclude(i, row2, thing2);
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goodLoop = true;
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}
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}
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if (pos.isPossible(i, row1, thing1)) {
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if (i < 2)
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leftPossible = false;
|
||
|
else
|
||
|
leftPossible = (pos.isPossible(i-1, centerRow, centerThing)
|
||
|
&& pos.isPossible(i-2, row2, thing2));
|
||
|
if (i >= PUZZLE_SIZE - 2)
|
||
|
rightPossible = false;
|
||
|
else
|
||
|
rightPossible = (pos.isPossible(i+1, centerRow, centerThing)
|
||
|
&& pos.isPossible(i+2, row2, thing2));
|
||
|
if ((! leftPossible) && (! rightPossible)) {
|
||
|
pos.exclude(i, row1, thing1);
|
||
|
goodLoop = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (goodLoop)
|
||
|
changed = true;
|
||
|
} while (goodLoop);
|
||
|
|
||
|
return changed;
|
||
|
}
|
||
|
|
||
|
std::wstring BetweenRule::getAsText()
|
||
|
{
|
||
|
return getThingName(centerRow, centerThing) +
|
||
|
L" is between " + getThingName(row1, thing1) + L" and " +
|
||
|
getThingName(row2, thing2);
|
||
|
}
|
||
|
|
||
|
void BetweenRule::draw(int x, int y, IconSet &iconSet, bool h)
|
||
|
{
|
||
|
SDL_Surface *icon = iconSet.getLargeIcon(row1, thing1, h);
|
||
|
screen.draw(x, y, icon);
|
||
|
screen.draw(x + icon->w, y, iconSet.getLargeIcon(centerRow, centerThing, h));
|
||
|
screen.draw(x + icon->w*2, y, iconSet.getLargeIcon(row2, thing2, h));
|
||
|
SDL_Surface *arrow = iconSet.getBetweenArrow(h);
|
||
|
screen.draw(x + icon->w - (arrow->w - icon->w) / 2, y + 0, arrow);
|
||
|
}
|
||
|
|
||
|
void BetweenRule::save(std::ostream &stream)
|
||
|
{
|
||
|
writeString(stream, L"between");
|
||
|
writeInt(stream, row1);
|
||
|
writeInt(stream, thing1);
|
||
|
writeInt(stream, row2);
|
||
|
writeInt(stream, thing2);
|
||
|
writeInt(stream, centerRow);
|
||
|
writeInt(stream, centerThing);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
Rule* genRule(SolvedPuzzle &puzzle)
|
||
|
{
|
||
|
int a = rndGen.genInt(14);
|
||
|
switch (a) {
|
||
|
case 0:
|
||
|
case 1:
|
||
|
case 2:
|
||
|
case 3: return new NearRule(puzzle);
|
||
|
case 4: return new OpenRule(puzzle);
|
||
|
case 5:
|
||
|
case 6: return new UnderRule(puzzle);
|
||
|
case 7:
|
||
|
case 8:
|
||
|
case 9:
|
||
|
case 10: return new DirectionRule(puzzle);
|
||
|
case 11:
|
||
|
case 12:
|
||
|
case 13: return new BetweenRule(puzzle);
|
||
|
default: return genRule(puzzle);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void saveRules(Rules &rules, std::ostream &stream)
|
||
|
{
|
||
|
writeInt(stream, rules.size());
|
||
|
for (Rules::iterator i = rules.begin(); i != rules.end(); i++)
|
||
|
(*i)->save(stream);
|
||
|
}
|
||
|
|
||
|
|
||
|
void loadRules(Rules &rules, std::istream &stream)
|
||
|
{
|
||
|
int no = readInt(stream);
|
||
|
|
||
|
for (int i = 0; i < no; i++) {
|
||
|
std::wstring ruleType = readString(stream);
|
||
|
Rule *r;
|
||
|
if (ruleType == L"near")
|
||
|
r = new NearRule(stream);
|
||
|
else if (ruleType == L"open")
|
||
|
r = new OpenRule(stream);
|
||
|
else if (ruleType == L"under")
|
||
|
r = new UnderRule(stream);
|
||
|
else if (ruleType == L"direction")
|
||
|
r = new DirectionRule(stream);
|
||
|
else if (ruleType == L"between")
|
||
|
r = new BetweenRule(stream);
|
||
|
else
|
||
|
throw Exception(L"invalid rule type " + ruleType);
|
||
|
rules.push_back(r);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|