Cleaned up master branch

It now doesn't contain any GUI related code. GUI is developed separately
under the graphical-frontend branch
This commit is contained in:
Gergely Polonkai 2013-08-19 23:47:36 +02:00
parent e5c4f0f75d
commit 88b622257f

View File

@ -1,16 +1,10 @@
#include <stdlib.h>
#include <math.h>
#include <cairo.h>
#include <glib.h> #include <glib.h>
#include <gtk/gtk.h>
#include "calculate.h" #include "calculate.h"
#include "../swe/src/swephexp.h" #include "../swe/src/swephexp.h"
#define IMAGEDIR "/home/polesz/Projektek/c/gradix/images"
#define EPHEDIR "/home/polesz/Projektek/c/gradix/swe/data" #define EPHEDIR "/home/polesz/Projektek/c/gradix/swe/data"
#define UI_FILE "/home/polesz/Projektek/c/gradix/src/gradix.ui"
typedef struct { typedef struct {
int signId; int signId;
@ -84,113 +78,6 @@ const char *signName[] = {
*(p) += (val); \ *(p) += (val); \
g_hash_table_replace((dtt), GINT_TO_POINTER((vsd)->type), (p)); g_hash_table_replace((dtt), GINT_TO_POINTER((vsd)->type), (p));
/*
GtkBuilder *builder;
void
action_about_activate_cb(GtkAction *action, gpointer user_data)
{
GtkDialog *about_dialog;
about_dialog = GTK_DIALOG(gtk_builder_get_object(builder, "dialog_about"));
gtk_dialog_run(about_dialog);
gtk_widget_hide(GTK_WIDGET(about_dialog));
}
void
action_new_activate_cb(GtkAction *action, gpointer user_data)
{
GtkDialog *new_dialog;
new_dialog = GTK_DIALOG(gtk_builder_get_object(builder, "dialog_new"));
g_print("%d\n", gtk_dialog_run(new_dialog));
gtk_widget_hide(GTK_WIDGET(new_dialog));
}
int
main(int argc, char *argv[])
{
GtkWidget *mainWindow;
GError *err = NULL;
gtk_init(&argc, &argv);
builder = gtk_builder_new();
if (gtk_builder_add_from_file(builder, UI_FILE, &err) == 0) {
g_print("Juj!\n");
}
mainWindow = GTK_WIDGET(gtk_builder_get_object(builder, "window_main"));
gtk_builder_connect_signals (builder, NULL);
gtk_widget_show(mainWindow);
gtk_main();
g_object_unref(G_OBJECT(builder));
return 0;
}
*/
/*
RsvgHandle *svgHandle[SE_CHIRON + SIGN_PISCES + 1];
gboolean
init_graphics(void)
{
GError *err = NULL;
char *svgFile[SE_CHIRON + SIGN_PISCES + 1];
int i;
memset(&svgFile, 0, sizeof(char *) * SE_CHIRON + SIGN_PISCES + 1);
svgFile[SE_SUN] = IMAGEDIR "/planet_sun.svg";
svgFile[SE_MERCURY] = IMAGEDIR "/planet_mercury.svg";
svgFile[SE_VENUS] = IMAGEDIR "/planet_venus.svg";
svgFile[SE_MOON] = IMAGEDIR "/planet_moon.svg";
svgFile[SE_MARS] = IMAGEDIR "/planet_mars.svg";
svgFile[SE_JUPITER] = IMAGEDIR "/planet_jupiter.svg";
svgFile[SE_SATURN] = IMAGEDIR "/planet_saturn.svg";
svgFile[SE_NEPTUNE] = IMAGEDIR "/planet_neptune.svg";
svgFile[SE_URANUS] = IMAGEDIR "/planet_uranus.svg";
svgFile[SE_PLUTO] = IMAGEDIR "/planet_pluto.svg";
// mean node is used for descending moon node
svgFile[SE_MEAN_NODE] = IMAGEDIR "/planet_desc_node.svg";
// true node is used for ascending moon node
svgFile[SE_TRUE_NODE] = IMAGEDIR "/planet_asc_node.svg";
svgFile[SE_CHIRON] = IMAGEDIR "/planet_chiron.svg";
svgFile[SE_CHIRON + SIGN_ARIES] = IMAGEDIR "/sign_aries.svg";
svgFile[SE_CHIRON + SIGN_TAURUS] = IMAGEDIR "/sign_taurus.svg";
svgFile[SE_CHIRON + SIGN_GEMINI] = IMAGEDIR "/sign_gemini.svg";
svgFile[SE_CHIRON + SIGN_CANCER] = IMAGEDIR "/sign_cancer.svg";
svgFile[SE_CHIRON + SIGN_LEO] = IMAGEDIR "/sign_leo.svg";
svgFile[SE_CHIRON + SIGN_VIRGO] = IMAGEDIR "/sign_virgo.svg";
svgFile[SE_CHIRON + SIGN_LIBRA] = IMAGEDIR "/sign_libra.svg";
svgFile[SE_CHIRON + SIGN_SCORPIO] = IMAGEDIR "/sign_scorpio.svg";
svgFile[SE_CHIRON + SIGN_SAGGITARIUS] = IMAGEDIR "/sign_saggitarius.svg";
svgFile[SE_CHIRON + SIGN_CAPRICORN] = IMAGEDIR "/sign_capricorn.svg";
svgFile[SE_CHIRON + SIGN_AQUARIUS] = IMAGEDIR "/sign_aquarius.svg";
svgFile[SE_CHIRON + SIGN_PISCES] = IMAGEDIR "/sign_pisces.svg";
for (i = SE_SUN; i <= SE_CHIRON + SIGN_PISCES; i++) {
if (svgFile[i] != NULL) {
g_clear_error(&err);
//if ((svgHandle[i] = rsvg_handle_new_from_file(svgFile[i], &err)) == NULL) {
// printf("Unable to load %s: %s\n", svgFile[i], err->message);
//}
}
}
return TRUE;
}
*/
int int
main(int argc, char *argv[]) main(int argc, char *argv[])
{ {
@ -370,250 +257,3 @@ main(int argc, char *argv[])
return OK; return OK;
} }
/*
static gboolean
draw_clock (ClutterCanvas *canvas, cairo_t *cr, int width, int height)
{
GDateTime *now;
float hours, minutes, seconds;
ClutterColor color;
int smaller = (width < height) ? width : height;
// get the current time and compute the angles
now = g_date_time_new_now_local();
seconds = g_date_time_get_second(now) * G_PI / 30;
minutes = g_date_time_get_minute(now) * G_PI / 30;
hours = g_date_time_get_hour(now) * G_PI / 6;
cairo_save(cr);
// clear the contents of the canvas, to avoid painting over the previous frame
cairo_set_operator(cr, CAIRO_OPERATOR_CLEAR);
cairo_paint(cr);
cairo_restore(cr);
cairo_set_operator(cr, CAIRO_OPERATOR_OVER);
// scale the modelview to the size of the surface
cairo_scale(cr, smaller, smaller);
cairo_set_line_cap(cr, CAIRO_LINE_CAP_ROUND);
cairo_set_line_width(cr, 0.01);
// the black rail that holds the seconds indicator
clutter_cairo_set_source_color(cr, CLUTTER_COLOR_Black);
cairo_translate(cr, 0.5, 0.5);
cairo_arc(cr, 0, 0, 0.4, 0, G_PI * 2);
cairo_stroke(cr);
// the seconds indicator
color = *CLUTTER_COLOR_White;
color.alpha = 128;
clutter_cairo_set_source_color(cr, &color);
cairo_move_to(cr, 0, 0);
cairo_arc(cr, sinf(seconds) * 0.4, - cosf(seconds) * 0.4, 0.02, 0, G_PI * 2);
cairo_fill(cr);
// the minutes hand
color = *CLUTTER_COLOR_DarkChameleon;
color.alpha = 196;
clutter_cairo_set_source_color(cr, &color);
cairo_move_to(cr, 0, 0);
cairo_line_to(cr, sinf(minutes) * 0.4, - cosf(minutes) * 0.4);
cairo_stroke(cr);
// the hours hand
cairo_move_to(cr, 0, 0);
cairo_line_to(cr, sinf(hours) * 0.2, - cosf(hours) * 0.2);
cairo_stroke(cr);
g_date_time_unref(now);
// we're done drawing
return TRUE;
}
static guint idle_resize_id;
static gboolean
idle_resize(gpointer data)
{
ClutterActor *actor = data;
float width, height;
// match the canvas size to the actor's
clutter_actor_get_size(actor, &width, &height);
clutter_canvas_set_size(CLUTTER_CANVAS(clutter_actor_get_content(actor)), ceilf(width), ceilf(height));
// unset the guard
idle_resize_id = 0;
// remove the timeout
return G_SOURCE_REMOVE;
}
static void
on_actor_resize(ClutterActor *actor, const ClutterActorBox *allocation, ClutterAllocationFlags flags, gpointer user_data)
{
// throttle multiple actor allocations to one canvas resize; we use a guard variable to avoid queueing multiple resize operations
if (idle_resize_id == 0) {
idle_resize_id = clutter_threads_add_timeout(1000, idle_resize, actor);
}
}
int
gradix_clutter_main(int argc, char *argv[])
{
ClutterActor *stage,
*sign_aries,
*sign_taurus,
*sign_gemini,
*sign_cancer,
*sign_leo,
*sign_virgo,
*sign_libra,
*sign_scorpio,
*sign_saggitarius,
*sign_capricorn,
*sign_aquarius,
*sign_pisces,
*actor;
ClutterContent *canvas;
GError *err = NULL;
init_graphics();
// initialize Clutter
if (clutter_init(&argc, &argv) != CLUTTER_INIT_SUCCESS) {
return EXIT_FAILURE;
}
// create a resizable stage
stage = clutter_stage_new();
clutter_stage_set_title(CLUTTER_STAGE (stage), "GRadix");
clutter_stage_set_user_resizable(CLUTTER_STAGE (stage), TRUE);
clutter_actor_set_background_color(stage, CLUTTER_COLOR_LightSkyBlue);
clutter_actor_set_size(stage, 300, 300);
clutter_actor_show(stage);
g_clear_error(&err);
if ((sign_aries = clutter_texture_new_from_file(IMAGEDIR "/sign_aries.svg", &err)) == NULL) {
printf("%s\n", err->message);
} else {
clutter_actor_add_child(stage, sign_aries);
}
g_clear_error(&err);
if ((sign_taurus = clutter_texture_new_from_file(IMAGEDIR "/sign_taurus.svg", &err)) == NULL) {
printf("%s\n", err->message);
} else {
clutter_actor_add_child(stage, sign_taurus);
}
g_clear_error(&err);
if ((sign_gemini = clutter_texture_new_from_file(IMAGEDIR "/sign_gemini.svg", &err)) == NULL) {
printf("%s\n", err->message);
} else {
clutter_actor_add_child(stage, sign_gemini);
}
g_clear_error(&err);
if ((sign_cancer = clutter_texture_new_from_file(IMAGEDIR "/sign_cancer.svg", &err)) == NULL) {
printf("%s\n", err->message);
} else {
clutter_actor_add_child(stage, sign_cancer);
}
g_clear_error(&err);
if ((sign_leo = clutter_texture_new_from_file(IMAGEDIR "/sign_leo.svg", &err)) == NULL) {
printf("%s\n", err->message);
} else {
clutter_actor_add_child(stage, sign_leo);
}
g_clear_error(&err);
if ((sign_virgo = clutter_texture_new_from_file(IMAGEDIR "/sign_virgo.svg", &err)) == NULL) {
printf("%s\n", err->message);
} else {
clutter_actor_add_child(stage, sign_virgo);
}
g_clear_error(&err);
if ((sign_libra = clutter_texture_new_from_file(IMAGEDIR "/sign_libra.svg", &err)) == NULL) {
printf("%s\n", err->message);
} else {
clutter_actor_add_child(stage, sign_libra);
}
g_clear_error(&err);
if ((sign_scorpio = clutter_texture_new_from_file(IMAGEDIR "/sign_scorpio.svg", &err)) == NULL) {
printf("%s\n", err->message);
} else {
clutter_actor_add_child(stage, sign_scorpio);
}
g_clear_error(&err);
if ((sign_saggitarius = clutter_texture_new_from_file(IMAGEDIR "/sign_saggitarius.svg", &err)) == NULL) {
printf("%s\n", err->message);
} else {
clutter_actor_add_child(stage, sign_saggitarius);
}
g_clear_error(&err);
if ((sign_capricorn = clutter_texture_new_from_file(IMAGEDIR "/sign_capricorn.svg", &err)) == NULL) {
printf("%s\n", err->message);
} else {
clutter_actor_add_child(stage, sign_capricorn);
}
g_clear_error(&err);
if ((sign_aquarius = clutter_texture_new_from_file(IMAGEDIR "/sign_aquarius.svg", &err)) == NULL) {
printf("%s\n", err->message);
} else {
clutter_actor_add_child(stage, sign_aquarius);
}
g_clear_error(&err);
if ((sign_pisces = clutter_texture_new_from_file(IMAGEDIR "/sign_pisces.svg", &err)) == NULL) {
printf("%s\n", err->message);
} else {
clutter_actor_add_child(stage, sign_pisces);
}
// our 2D canvas, courtesy of Cairo
//canvas = clutter_canvas_new();
//clutter_canvas_set_size(CLUTTER_CANVAS (canvas), 300, 300);
//actor = clutter_actor_new();
//clutter_actor_set_content(actor, canvas);
//clutter_actor_set_content_scaling_filters(actor, CLUTTER_SCALING_FILTER_TRILINEAR, CLUTTER_SCALING_FILTER_LINEAR);
//clutter_actor_add_child(stage, actor);
// the actor now owns the canvas
//g_object_unref(canvas);
// bind the size of the actor to that of the stage
//clutter_actor_add_constraint(actor, clutter_bind_constraint_new(stage, CLUTTER_BIND_SIZE, 0));
// resize the canvas whenever the actor changes size
//g_signal_connect(actor, "allocation-changed", G_CALLBACK(on_actor_resize), NULL);
// quit on destroy
g_signal_connect(stage, "destroy", G_CALLBACK(clutter_main_quit), NULL);
// connect our drawing code
//g_signal_connect(canvas, "draw", G_CALLBACK(draw_clock), NULL);
// invalidate the canvas, so that we can draw before the main loop starts
//clutter_content_invalidate(canvas);
// set up a timer that invalidates the canvas every second
//clutter_threads_add_timeout(1000, invalidate_clock, canvas);
clutter_main();
return EXIT_SUCCESS;
}
*/